Dec
22

Intel Shows Off Its Smart Phone and Tablet for 2012

The era of the personal computer dawned thanks in no small part to the chip maker Intel. But the company has been only a spectator to the rise of smart phones and tablets in recent years. These mobile devices use chips based on designs licensed by the U.K. company ARM, which deliver the power efficiency the powerful, compact gadgets require.

Intel is about to fight back.

Last week, Technology Review tried out prototype smart phones and tablets equipped with Intel’s latest mobile chip, dubbed Medfield, and running the Android mobile operating system created by Google. “We expect products based on these to be announced in the first half of 2012,” says Stephen Smith, vice president of Intel’s architecture group.

Known as “reference designs,” the devices are sent out to inspire and instruct manufacturers interested in building products around Intel’s latest technology. “They can use as much or as little of the reference design as they like,” says Smith, who hinted that the upcoming Consumer Electronics Show in January could bring news of gadgets in which Intel’s chips will appear.

Intel’s Medfield is the latest in its “Atom” line of mobile chips. So far none of them have seriously threatened the dominance of ARM-based chips in mobile devices, in part because they are more power-hungry. However, the new chip represents a significant technological step toward lower power consumption.

Previous Atom designs spread the work of a processor across two or three chips, a relatively power-intensive scheme that originated many years ago in Intel’s PC chips. But now Intel has finally combined the core functions of its processor designs into one chunk of silicon. “This is our first offering that’s truly a single chip,” says Smith. The all-in-one design, known as a system on-a-chip, is a standard feature of the ARM chips so dominant in smart phones today.

The phone prototype seen by Technology Review was similar in dimensions to the iPhone 4 but noticeably lighter, probably because the case was made with more plastic and less glass and metal. It was running the version of Google’s operating system shipping with most Android phones today, known as Gingerbread; a newer version, Ice Cream Sandwich, was released by Google only about a month ago.

The phone was powerful and pleasing to use, on a par with the latest iPhone and Android handsets. It could play Blu-Ray-quality video and stream it to a TV if desired; Web browsing was smooth and fast. Smith says Intel has built circuits into the Medfield chip specifically to speed up Android apps and Web browsing.

Via Technology Review

Dec
06

Battlefield 3: Wake Island Gameplay Trailer

Back to Karkand goes live on PlayStation 3 December 6th. To celebrate the launch check out this trailer featuring explosive PlayStation 3 gameplay from the all-time classic map Wake Island, now reimagined with the power of Frostbite 2. Watch out for another special cameo appearance from the hidden fourth combat vehicle as it crushes through the enemy lines. Battlefield 3: Back to Karkand is yours at no extra charge if you own a copy of the Battlefield 3: Limited Edition, or available to buy at $14.99

Dec
03

Upcoming Battlefield 3 PC patch change list revealed

DICE has released a list of updates, fixes and tweaks which will be available in the upcoming PC patch, scheduled for release next week.

Bugfixes:

  • Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
  • Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
  • Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
  • Fixed stat references on several dogtags
  • Fixed for surveillance ribbon not counting TUGS
  • Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
  • Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
  • Fixed a problem where placing C4 with the russians soldier was playing US faction VO
  • Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
  • Fixed a problem when attempting to fire lock on weapons without a target
  • Tweaked the chat, it should now be a bit easier to read
  • Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
  • Fixed the G17 Supressed Laser not working properly
  • Added alternate HUD colors to help colorblinds
  • Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
  • Increased the Spawn protection radius on TDM
  • Fixed a problem with smoke on land vehicles, Missiles should now miss more often
  • Fixed a problem where users could end up with IRNV scope in any vehicle
  • Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
  • Fixed several crashes and increased general stability
  • Fixed a problem where the user was unable to revive two players that have the bodies one over the other
  • Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
  • Fixed a problem with the Kill camera acting up when suiciding from parachute
  • Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
  • Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
  • Fixed a problem where you could get green flashes on screen
  • You can now reassign cycle weapons
  • Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
  • Fixed a problem where the parachute would stay stuck in air if the owner was killed

Balance Tweaks:

  • Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
  • Tweaked Tactical Light so it is not as blinding over longer ranges.
  • Tweaked the IRNV scope so it is limited to usage only at close range.
  • Reduced heat masking effectiveness of Spec Ops Camo.
  • Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
  • Increased the number of additional 40mm grenades from Frag spec.
  • Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
  • Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
  • Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
  • Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
  • Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
  • Reduced the effectiveness of Stealth on Air Vehicles.
  • Reduced the effectiveness of Beam Scanning for Jets.
  • Reduced the damage done to Armored Vehicles and Infantry from AA guns.
  • Increased the damage RPGs and Tank shells do to AA vehicles.
  • Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
  • Increased the effective accuracy of long bursts for LMGs when using a bipod.
  • Slightly increased the range of the 44magnum bullets.
  • Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
  • Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
  • Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
  • Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
  • Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
  • Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
  • Decreased the power of Miniguns against Jets and Helicopters.
  • Increased the power of Stingers against Jets.
  • Flares reload times for Jets and Helicopter Gunners have been increased.
  • Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
  • Added Single Shot to the AN94 as an available fire mode.
  • Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic)
  • Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
  • Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
  • Tweaked the Gas station Capture area on Conquest on Caspian Border
  • Tweaked the max vehicle height on Noshahar Canals

VIA: BF3 BLOG

Nov
04

Battlefield 3: Back to Karkand Gameplay Premiere Trailer

Back to Karkand is a DLC pack for BF3 that features reimagined Frostbite 2 versions of classic Battlefield 2 maps, vehicles, and weapons.  Featured in the trailer are the ultra-popular BF2 maps Strike at Karkand, Gulf of Oman, Sharqi Peninsula and the legendary Wake Island.

Back to Karkand comes out for all platforms in December, just in time for the holidays, and will retail for $14.99 USD. If you pre-ordered the Battlefield 3 Limited Edition you will receive Back to Karkand free of charge once it’s released.

Oct
24

NVIDIA Drivers for Battlefield 3 Released

The Official WHQL-certified 285.62 NVIDIA Drivers for Battlefield 3 have just been released. It contains several performance and compatibility enhancements for the final release of the game. So just go to http://www.geforce.com/Drivers and download them to be ready for the release.

 

Oct
24

Battlefield 3 Game Server Manual

MikaelKalms from DICE posted this on the EA forums:

Some highlights:
- Remote admin protocol spec included
- lists of all maps
- lists of all gamemodes (and all maps can be used in all gamemodes)
- list of gameplay-affecting settings in the admin manual
- you can mix gamemodes in the maplist
- For BF3 PC, Normal / Hardcore / Infantry Only are umbrella names for a specific group of settings; details in the manual
- there is a section in the manual which describes how changing server settings affect filters and Quickmatch on Battlelog
- unranked mode is, well, “nearly working” so for the first few days after launch all servers will run ranked
- in ranked mode you can control all settings (but at some point we will enforce PB on, game-password off .. or similar)

One thing which requires some extra elaboration is player counts, gamemodes, and how those things work together.

When you rent a server from an RSP, you rent a certain number of slots. The RSP controls the max number of players on your server.

In addition, you can temporarily lower the number of slots below the RSP-enforced setting through a remote admin command.

Now. There is currently no mechanism that enforces that a given gamemode can have at most a given number of players… so you can in theory run any gamemode with up to 64 players.
Some game modes (such as Squad Rush) will probably not work very well if you set the limit higher than intended. Most will function. Some will become less playable because the matches get a bit unbalanced. But for instance running Team Deathmatch with a lot of players should not be a problem.

 

Server admin manual is available here: LINK

Oct
21

Battlefield 3 Launch Trailer

Battlefield will be out next week, with over 60 Awards it is surely one of the most anticipated games of the year. Here is a sneak peak of the single player campaign.

Oct
19

New Battlefield 3 Multiplayer Video

New Battlefield 3 multiplayer video featuring some new never before seen maps, and teaser of the Back to Karkand Expansion Pack available free of charge with the Limited Edition version of the game. I personally can’t wait till 10.25.2011!!!

Oct
17

Battlefield 3 Beta Stats

The Battlefield 3 Open Beta has come and gone, but until the game finally comes out in just a couple of weeks here are some interesting stats collected from the people over at DICE.

Oct
16

GeForce LAN 6 Keynote

Drew Henry and Johan Andersson talk about GeForce LAN 6 3D Vision 2 and the evolution of the Battlefield franchise.

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